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Design · Prototyping · Spatial experience

The Future of CAD, AR, VR and the World

Alon Melchner · First published on LinkedIn ·

Exploring digital designs at human scale, in their intended surroundings.

Concept illustration of a digital layer within a garden and architectural space
AI-generated concept illustration; not a photograph of a project.

Article summary

How well can a flat screen convey a three-dimensional product? This essay explores AR and VR as ways to examine designs within physical environments.

A bicycle design illustrates questions of scale, movement and ergonomics. Alon also argues for accessible creation tools that let designers turn models into immersive experiences without having to program them themselves.

From the archive. This is an edited summary of the English original, not the full article. Forecasts and examples belong to the original publication period.

More perspectives from the archive

Mixed reality · Future of media

The Future of Our Reality Spectrum

Alon Melchner · First published on LinkedIn ·

From content inside screens to content within the spaces we inhabit.

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Perception · Trust · Responsibility

What Is Reality? Understanding Mixed Reality

Alon Melchner · First published on LinkedIn ·

When digital experiences feel real, what tells us what to trust?

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Vision · Creativity · Mixed reality

Magical Reality with Mixed.Place

Alon Melchner · First published on LinkedIn ·

Imagining digital content as part of the world around us.

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